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INI File | 1997-05-23 | 5.7 KB | 242 lines | [TEXT/Duke] |
- [Screen Setup]
- ;
- ;ScreenWidth: passed to engine
- ;ScreenHeight: passed to engine
- ;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
- ;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
- ;ScreenPad: num bytes to add to pad each scanline for cache alignment
- ;
- ScreenWidth = 640
- ScreenHeight = 480
- ScreenDoubled = 0
- ScreenSkip = 0
- ScreenPad = 8
- Shadows = 1
- Password = ""
- Detail = 1
- Tilt = 1
- Messages = 1
- Out = 0
- ScreenSize = 8
- ScreenGamma = 4
- ;
- ;
- [Sound Setup]
- FXVolume = 254
- MusicVolume = 160
- NumVoices = 8
- MixRate = 22050
- ReverseStereo = 0
- SoundToggle = 1
- VoiceToggle = 1
- AmbienceToggle = 1
- MusicToggle = 1
- MinSoundPreload = 12288
- ;
- ;
- [KeyDefinitions]
- Move_Forward = "Up" "Kpad8"
- Move_Backward = "Down" "Kpad2"
- Turn_Left = "Left" "Kpad4"
- Turn_Right = "Right" "KPad6"
- Strafe = "Cmd" ""
- Fire = "Ctrl" ""
- Open = "Space" ""
- Run = "Shift" ""
- AutoRun = "CapLck" ""
- Jump = "A" "/"
- Crouch = "Z" ""
- Look_Up = "PgUp" "Kpad9"
- Look_Down = "PgDn" "Kpad3"
- Look_Left = "Insert" "Kpad0"
- Look_Right = "Delete" "Kpad."
- Strafe_Left = "," ""
- Strafe_Right = "." ""
- Aim_Up = "Home" "KPad7"
- Aim_Down = "End" "Kpad1"
- Weapon_1 = "1" ""
- Weapon_2 = "2" ""
- Weapon_3 = "3" ""
- Weapon_4 = "4" ""
- Weapon_5 = "5" ""
- Weapon_6 = "6" ""
- Weapon_7 = "7" ""
- Weapon_8 = "8" ""
- Weapon_9 = "9" ""
- Weapon_10 = "0" ""
- Inventory = "Enter" "KpdEnt"
- Inventory_Left = "[" ""
- Inventory_Right = "]" ""
- Holo_Duke = "H" ""
- Jetpack = "J" ""
- NightVision = "N" ""
- MedKit = "M" ""
- TurnAround = "BakSpc" ""
- SendMessage = "T" ""
- Map = "Tab" ""
- Shrink_Screen = "-" "Kpad-"
- Enlarge_Screen = "=" "Kpad+"
- Center_View = "KPad5" ""
- Holster_Weapon = "F14" ""
- Show_Opponents_Weapon = "W" ""
- Map_Follow_Mode = "F" ""
- See_Coop_View = "K" ""
- Mouse_Aiming = "U" ""
- Toggle_Crosshair = "I" ""
- Steroids = "R" ""
- Quick_Kick = "`" ""
- Next_Weapon = "'" ""
- Previous_Weapon = ";" ""
- ;
- ;
- ;
- [Controls]
- ;
- ;
- ;Controls
- ;
- ;ControllerType
- ; - Keyboard - 0
- ; - Keyboard and Mouse - 1
- ;
- ;
- ControllerType = 0
- MouseAiming = 0
- MouseAimingFlipped = 0
- GameMouseAiming = 0
- AimingFlag = 0
- MouseSensitivity = 28672
- MouseButton0 = "Fire"
- MouseButtonClicked0 = ""
- MouseAnalogAxes0 = "analog_turning"
- MouseDigitalAxes0_0 = ""
- MouseDigitalAxes0_1 = ""
- MouseAnalogScale0 = 65536
- MouseAnalogAxes1 = "analog_moving"
- MouseDigitalAxes1_0 = ""
- MouseDigitalAxes1_1 = ""
- MouseAnalogScale1 = 65536
- ;
- ;
- [Comm Setup]
- ;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
- ;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
- ;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
- ;NumberPlayers: number of players to look for
- ;MovesPerPacket: 1,2,4 (larger number means less packets sent)
- ;NetworkMode: 1=peer to peer(default mode), 0=client/server
- ;Warp: 0=start game normally, 1=warp to given episode/level
- ;AlwaysWarp: 0 use Warp value, 1=override Warp, always do warps in net game(not reset to zero after a game)
- ;WarpLevel: level number to warp to(1-11)
- ;WarpEpisode: episode number to warp to(1-4)
- NetGame = 0
- AlwaysNetGame = 0
- CommType = 4
- NumberPlayers = 2
- MovesPerPacket = 1
- NetworkMode = 1
- Warp = 0
- AlwaysWarp = 0
- WarpLevel = 1
- WarpEpisode = 1
- ;
- ;MaxPackets: maximum number of packets to allocate(default 100)
- ;PacketsPerPlayer: number of packets to allocate for each player(default 20)
- ;SocketNumber: socket to use, ~=default(0x8849)
- ;Zone(2-8): Appletalk zone(s) to search
- ;ATalkNPBTime: time to wait during AppleTalk name lookup
- ;Timeout = time to wait for incoming packets, ~=default(60)
- ;ResendCount = retry time count, ~=default(4)
- ;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
- ;PCCompat = PC compatibility mode (turns off ScriptOpt & UpdateSecOpt)
- MaxPackets = 100
- PacketsPerPlayer = 20
- SocketNumber = ~
- Zone#2 = "*"
- Zone#3 = ""
- Zone#4 = ""
- Zone#5 = ""
- Zone#6 = ""
- Zone#7 = ""
- Zone#8 = ""
- ATalkNPBTime = 1500
- Timeout = ~
- ResendCount = ~
- IPAddr#2 = ""
- IPAddr#3 = ""
- IPAddr#4 = ""
- IPAddr#5 = ""
- IPAddr#6 = ""
- IPAddr#7 = ""
- IPAddr#8 = ""
- OTSendDelay = 15
- PCCompat = 0
- ;
- DebugSend = 0
- DebugGet = 0
- DebugErr = 0
- DebugTCP = 0
- DebugATK = 0
- DebugIPX = 0
- DebugSer = 0
- ;
- ConnectType = 0
- ;
- PlayerName = "Duke"
- CommbatMacro#0 = "An inspiration for birth control."
- CommbatMacro#1 = "You're gonna die for that!"
- CommbatMacro#2 = "It hurts to be you."
- CommbatMacro#3 = "Lucky Son of a Bitch."
- CommbatMacro#4 = "Hmmm....Payback time."
- CommbatMacro#5 = "You bottom dwelling scum sucker."
- CommbatMacro#6 = "Damn, you're ugly."
- CommbatMacro#7 = "Ha ha ha...Wasted!"
- CommbatMacro#8 = "You suck!"
- CommbatMacro#9 = "AARRRGHHHHH!!!"
- ;
- ;
- [Misc]
- ;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
- ;ScriptOpt: 0=normal, 1=use hardcoded script optimizations
- ;UpdateSecOpt 0=normal, 1=use UpdateSector cache optimization
- ;Slow68KFlicker = 0=off, 1=flicker lights slow on 68k (speeds up game)
- ;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
- ;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
- ;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
- ;Coords: 0 = normal, 1=show coordinates
- ;Rate: 0 = normal, 1=show rate
- ;
- ;
- AutoPlayDemos = 1
- ScriptOpt = 1
- UpdateSecOpt = 1
- Slow68KFlicker = 1
- WaitNextSleep = -1
- BackgroundSleep = 20
- SelfModifyPPC = 1
- Coords = 0
- Rate = 0
- Executions = 0
- RunMode = 0
- Crosshairs = 0
- WeaponChoice0 = 3
- WeaponChoice1 = 4
- WeaponChoice2 = 5
- WeaponChoice3 = 7
- WeaponChoice4 = 8
- WeaponChoice5 = 6
- WeaponChoice6 = 0
- WeaponChoice7 = 2
- WeaponChoice8 = 9
- WeaponChoice9 = 1
- ;
- ; experimental two screen mode
- ; TwoScreens = 0(off) or 1(on), TwoWide,TwoHigh = screen width,height, TwoDouble=pixel double
- ; TwoView = 0(rear), 1(right), 2(left)
- TwoScreens = 0
- TwoWide = 640
- TwoHigh = 480
- TwoDouble = 1
- TwoView = 0
- ;
-